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Ignus Dei
Ignus Dei
Freelance Concept Artist and Mechanical Designer
Vancouver, Canada

Summary

IgnusDei's quest to become a successful concept artist began in 1999 with the release of Homeworld by Relic Entertainment. Inspired by the game's art direction and aesthetics, he taught himself how to draw and paint digitally, focusing on industrial mechanical designs. He drew influences Rob Cunningham and Junji Okubo.

His skills earned him a spot on the production team of successful titles such as Deus Ex: Human Revolution, Sins of Solar Empire, and the Xenonauts games.

Support him on Patreon at:

https://www.patreon.com/robotforge?ty=c

Skills

Concept ArtMechanical Design

Software proficiency

Photoshop
Photoshop
ArtRage
ArtRage
SketchUp
SketchUp
OpenCanvas
OpenCanvas

Productions

    • Video Game
      DropZone
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Sparkypants
    • Video Game
      Xenonauts
    • Year
      2014
    • Role
      2D/Concept Artist
    • Company
      Goldhawk Interactive
    • Video Game
      Sins of a Solar Empire - Rebellion
    • Year
      2012
    • Role
      Concept Artist and Illustrator
    • Company
      Ironclad Games

Experience

  • Junior Concept Artist at Eidos Montreal
    Montreal, Canada
    March 2008 - May 2008